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Rules

 
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1.
The competition concept
Sports Net, the group-based phases followed by the game of two designers, where only one winner is identified. All registered participants will take part in the first selection phase. There will be 20 groups playing 2 games (2 tasks). The first and second winning participants of the selection phase of competition will proceed to the next group phase. The group phase provides for 8 groups, 5 designers-participants in each group (a total of 40 designers), 2 games. The group phase is followed by 1/8 of finals, where 8 pairs of participants will compete with each other. Further, the quarter-finals (4 pairs of participants), semifinals (2 pairs), and finals (2 participants).
2.
Competition Tasks
Each phase sets a task for participants. At least 5 days are given to complete the task. The jury will assess the works. The highest grade is the winning one. The winning participants “move” forward within the net of the game. The losing ones leave the competition.
3.
Submission of works
The completed task is to be submitted by participant. To make a submission, the participant needs to register on the website and create a profile that will enable such submission (such feature is available after the start of competition and sortition). Participant is to submit one RGB JPG image, which can contain series of images and caption if needed. The second image (small) is made for preview (see 9).
4.
Deadline
Each tasks is given time for completion – up to 5 days. Each task description will provide the deadline information; no work is accepted after the deadline. Each phase starts from the moment of distribution of tasks. The countdown starts from that moment too. If for any reason the participant is late to submit the work before the deadline, such participant is losing the game.
5.
Judging
This is going a point-based judging. Each work is to be judged by three judges, a specially invited jury. The selection of judges varies from year to year. They are not necessarily well-known professional designers. Each judge is to assess the work based on a 10-point system. Thus, each of the works will get a number of points (30 points maximum). The number of points will define the winner. In a situation where the number is even, the participant who completes the task first (makes a submission first) will become a winner. The number of points is to be shown on top of the work (upon completion of game). The number of points is semi-transparent. The number of points is comprised of three numbers (for instance, the total of 23 points: 23 = 8 + 6 + 9). The number of points is shown as anonymous; the participant will not know each judge’s grade.
6.
System of Points
10 points: rare, masterpiece, when design is ideal.
9 points: excellent, when all aspects are fine (yet not a masterpiece).
8 points: all good, but one of the aspects is not as strong.
7 points: good, but a couple of aspects are weak.
6 points: not bad, but there are obvious defects.
5 points: average, when the idea is clear, but execution is not successful; or, when the execution is good, but idea is not relevant to the task.
4 points: lower than average, when the idea and execution are not strong enough, but good as a try.
3 points: concept is weak, many mistakes.
2 points: technically and conceptually weak.
1 point: the worst one.
0 point: no attempt has been made or no submission.
7.
Specialist's comments
Each work gets a short comment. The comment can be flattering, critical, abstract and general, or detailed and thorough. This can also include advice on how to make the work better or find a better approach. The comment will be based on the author’s style and personal view on the work submitted. Comments are anonymous. Normally, the judge who gave the lowest/highest grade would comment on the task to explain the reason for such grade.
8.
One Task
It is important to submit one work without variations. If you come up with several ideas, you need to make a choice and submit it to the judges. 
9.
Presentation of your work
It is important to make your work easy for judges and viewers to view. In general, you need to come up with one image, which you upload on the website. The second image is a preview of your work on the page of the game. For preview you can use a fragment of your work (size: 460x305 pixels). By clicking on the preview, the viewer will see the entire work. Please take a look at design projects submitted to design competitions and advertising festivals. Try to use that as an example. The size of your main image is 1000 pixels wide and 4000 pixels high (there will be a flip image). Here is an example: Design Cup Winner 2014 (identity, winner of the finals). Example: group phase winner 2014 (package). Example: selection phase winner (postcard).

10.
Breaking the rules
Breaking rules, unacceptable behavior, abuse, and other violations will be punished. The yellow card provides for the first serious warning. Violations followed after the yellow card provides for disqualification.


When you made a decision to participate in competition, please consider:
1. Responsibility. If registered and then absent in the game, you make Design Cup less attractive and your group less competitive. Please respect your competitors.
2. Allocation of time. Please be prepared to complete at least two tasks (selection phase) and eight tasks as a maximum (if you reach the finals).  Therefore, please check the calendar of events to assess your abilities.
3. Your information. When registering, please use your real name, not nicknames. Your name will be used in the course of the entire Design Cup: during sortition, list compilation, statistics formation, for diplomas, and in the future for ratings. Your real name will also serve you as an advertisement, as your profile and your work will be seen by viewers.